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Quiver Consult


Navigation

  • 2: Understanding
  • 3: User Experience
  • 4: Prototype
  • 5: Development
  • 6: Teamwork
  • 7: Clients

A cycle: Conceptualize, test, revise

Create the opportunity to prototype and experiment -and the investment will pay off well.

Payoff:

  • bring solutions to light more quickly and cheaply
  • communicate vision more viscerally
  • bring disagreements to a decision point
  • involve stakeholders in the development process
  • solutions brought to light more quickly and
  • explore what we could do, agree what we should do, plan what we will do

And it works for products, services, business processes… what’s not to love?

More to come later

Prototype

Prototype rowphysical prototypes for products and services Aim to prototype quickly, roughly, immediately, cheaply, with focus. Prototypes can take many forms-physical, interactive and virtual.

Use them to trial different and new ideas –avoid prototyping things you already know about. Get feedback, merge concepts, resolve disagreements, get buy-in, solidify the team direction.
Prototype rowprototype business processes with roleplay

Range of Services

Rough prototypes in craft-supplies and foam core • Video visions of the user experience  •  Storyboards  of current future experience •  Web interaction mock-up



 

Quiver Consulting • phone: 650.575.4688
Site designed by Carey Bradfield